Monday, April 24, 2017

Game Progress 4

This week I have finished up some of the props that I need to complete. The props that I have completed modeling are the flagpole and and the potted plant. I have also done some work on the third prop that I need to complete which is the “fancy orb.”’  

Here is the flag pol



Here is the finished potted plant


This week will be the last week that I will be adding detail to the Core’s high poly model. What I have started working on is the “fancy orb,” which is almost done. What I will also start working on this week is the well. These models will be completed by the end of the week. I will also attempt to finish up the rest of my props once the well and the orb are done.

Here is what I've done so far on the “fancy orb.” 


One of the things that I need to figure out for the week is how to make the face of the snakes. I didn't realize how many snakes were incorporated into the buildings. So the biggest decision will be weather to paint or bake the detail for the snakes faces. I hope it will make them look good.

Sunday, April 16, 2017

Game Progress 3

Throughout this project I will be working on the the building that I have to do which is the core. So far I have built the low poly of the core but I will be working on the highpoly through the modeling process of this assignment.

This is what I have done to the low poly model of the core.



This is what I have so far with the high poly model of the core.



The next thing that I worked on was one of the props that I had to do. The one that i started was the flag pole. So far I have been trying my best to keep the poly count below 3000 tries.

This is what I have done with the flag.



For this week I intend to finish working on the flagpole and set up the UV. I also need to build and UV my second prop, which is the potted plant, by the end of this week. I will also continue work on the High poly model of the core and hopefully have that done by the end of next week. What I will need to look into is how to UV the snake because that will be the toughest part.

Wednesday, April 5, 2017

Game Scene: Asset List

For this assignment we are to create structures from a popular game. Our instructor gave us a list of three games that we could chose from. Once chosen we are to make all of our models in Maya and texture them in Substance Painter. Then we throw all of the models into unity and set up a scene as we need it.

The models that I will be making in our asset list are:

Main structures:
The Core
core.JPG


Props:
Flag pole
Large plant in pot
Fancy orb
yea.JPG
Well
Decorative flag
Food shack

The models that we will be making is from a game called Hero’s of the Storm. This game is a top down strategy game where characters fight using magic and combat. I have chosen the core to do because it is one of the more challenging buildings. The six props I have to make were chosen because they looked fun to build.

What I have planned to do for the first week is to finish the core. It is the most complex model I need to do. But it looks like a lot of fun. I hope to have the modeling and the UVing done by the end of the week.

Monday, April 3, 2017

Modular Hallway

In this assignment we were supposed to practice the use of modular modeling. The assignment asked us to make modular floors, ceilings, walls, trim sections, four way intersections, and corners. We were also supposed to create floaters to stamp normals onto our models to add detail.


    Image result for scifi hallway
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwmwXDmumKK9Dcc8-Hq0eYaIlyt4tjNqCrxlSu8wW8hAiMkMHKqldDwLGcWb-Jt5dAyPdMbRMDwziu_H4waKqPzrlodMIUrottgfxjasW4p1YwFgQDD6W994uYLSqp33XGNljP-vyEGuZA/s1600/hallway1.jpg

During the assignment my time management was less than poor so I only managed to get the modeling done for this assignment. I ran out of time to texture the assets that I created but those would be done in substance. I never got the ability to import any of my models into unity so i couldnt create the video for this assignment.


This is one of the four way intersections I created.