In this assignment the task that we were assigned to complete was to create a blacksmith scene. We were to use an object list that was given to us in class and create all of the models. Each week we had to have three of the objects completed. Each object had to have a high and low poly model created for baking maps onto the low poly model. Each week we also needed to bake the ambient occlusion and normal maps for each object.
During this assignment we learned how to use a new software for creating and baking textures on our models called substance painter. We also learned how to use level of detail with one of our models. We then would use the game engine Unity to bring all of our assets together.
During this assignment we learned how to use a new software for creating and baking textures on our models called substance painter. We also learned how to use level of detail with one of our models. We then would use the game engine Unity to bring all of our assets together.
Object list:
Barrel
Stool
Bucket with Handle
Wagon Wheel
Anvil
Sword
Hammer
Horseshoe
Brick Furnace/Forge
Covered Structure
Wood Stump
Ground
The problems that I encountered during this assignment showed up at the end when creating many of the textures in substance painter. I didn't have much of a problem painting them onto the model. It was when I exported the textures for my models that I ended up exporting the textures for each material that was added to the models. This left me with sometime twenty texture maps for one model(usually the more complex models).
I unfortunately had no time to fix this and made it impossible to put my scene into unity. The way that I would fix this in the future is create an ID map so that I can apply multiple textures to my objects. This way the textures that I apply to the models in painter won't affect the whole model just the part that the color identifies with.
I unfortunately had no time to fix this and made it impossible to put my scene into unity. The way that I would fix this in the future is create an ID map so that I can apply multiple textures to my objects. This way the textures that I apply to the models in painter won't affect the whole model just the part that the color identifies with.
Needless to say I have a lot of learning to do in substance painter.
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