Sunday, March 19, 2017

Tower

In this assignment we had to make a tower that is to be used in a video game that uses a top down view. We needed to construct a high and low poly model for the tower that we chose. The low poly model would be used for the unity engine.

The high poly model would be used for baking detail into the low poly model. All of the baking and texturing would be done in the software substance painter. After all of the textures are baked out they are applied to the model in unity. In substance painter they are reapplied and exported to sketchfab.  

When building the low poly model I had a problem keeping below the maximum tri count. I had a choice of putting in a door or the spikes on the sides. I figured since this is a top down game I'd put the spikes on the model instead of the door.


I tried to bake the door into the model but the door doesn't show up on some of the maps for some reason. I also finally learned how to used ID maps in substance painter to create separate textures on the color maps. This made baking textures a whole lot easier.

   

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