Monday, May 15, 2017
Sunday, May 14, 2017
Final Game Scene
Here are the models that I made for this project:
Core:
Flagpole(1)
Flagpole(2)
Fountain
Orb
Potted Plant
Well
Here are the screenshots we have of our models in unity.
Software used:
Modeling/UVing: Maya
Baking/Texturing: Substance painter
For this assignment my group and I had to pick a video game and model the buildings that are in the game. We chose a game called Hero's of the Storm which is a top down real time strategy game. As a group we needed to model ten props and five buildings. We then needed to texture them and import them into a game engine called unity.
During this project I was not expecting to be modeling as many snakes as I did. My organic models aren't the best, but when I finally made a pretty decent snake head I started duplicating it in different projects so I didn't have to keep modeling new snakes.
Core:
Flagpole(1)
Flagpole(2)
Fountain
Orb
Potted Plant
Well
Here are the screenshots we have of our models in unity.
Software used:
Modeling/UVing: Maya
Baking/Texturing: Substance painter
Here is our Unity walk through:
For this assignment my group and I had to pick a video game and model the buildings that are in the game. We chose a game called Hero's of the Storm which is a top down real time strategy game. As a group we needed to model ten props and five buildings. We then needed to texture them and import them into a game engine called unity.
During this project I was not expecting to be modeling as many snakes as I did. My organic models aren't the best, but when I finally made a pretty decent snake head I started duplicating it in different projects so I didn't have to keep modeling new snakes.
Monday, May 8, 2017
Game Progress 6
This week I worked on UVing the Props that I have made. In this project we are only allowed one 2048x2048 UV map for the ten props that we have to do as a group. So I was dedicated to sorting out all of the props UVs. I had my group members use the 1x1 UV space to UV their objects. Then I just scaled all of the UV shells so that they would fit on one UV map.
Here is all of the UV’s of my props.
Here is the single UV map of all the props.
What I’m doing this week is texturing. Once all of the props are finished being texture by the person who built them we are going to combine all of the maps in photoshop so that there is only one map for each of the textures that are needed.
Once that is done we will throw the models in unity to create the map. We intend to use terrain to make the map look more realistic. We also intend to use particle effects and sounds so that it almost seems like a real game. We will also be making adjustment to make sure that or scale is correct throughout the whole map.
Monday, May 1, 2017
Game Progress 5
This week I have come to the conclusion that I am going to try and paint the detail of the snakes in substance painter. I have also finished modeling the rest of the assets that was assigned to complete. I have also finished up a majority of the UVing that needs to be done on most of the models. It also turned out that my group member Eric had made an extra model that was a mistake but could still be used as a prop.
Here is a picture of the fancy orb.
Here is a picture of the well.
Here is a picture of the flag poll.
Here is a picture of the fountain.
Here is some of my UVing.
What I have to work on this week is getting all of the UVing done. The only things that still need to be UV’d are the fountain and my core. But that's it. Once those are finished I will create color maps for all of the models and texture them in substance painter. This will all be done by Monday of next week and if there are any problem we should be able to fix them by Wednesday when the project is due.
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