This week I worked on UVing the Props that I have made. In this project we are only allowed one 2048x2048 UV map for the ten props that we have to do as a group. So I was dedicated to sorting out all of the props UVs. I had my group members use the 1x1 UV space to UV their objects. Then I just scaled all of the UV shells so that they would fit on one UV map.
Here is all of the UV’s of my props.
Here is the single UV map of all the props.
What I’m doing this week is texturing. Once all of the props are finished being texture by the person who built them we are going to combine all of the maps in photoshop so that there is only one map for each of the textures that are needed.
Once that is done we will throw the models in unity to create the map. We intend to use terrain to make the map look more realistic. We also intend to use particle effects and sounds so that it almost seems like a real game. We will also be making adjustment to make sure that or scale is correct throughout the whole map.
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